Hoping that the ruins of Law’s End would prove safer than dungeon, the company decided to resurface and make camp in order to give Emil a chance to recuperate. During the night, Grimly spotted at least one diminutive form moving furtively in the moonlit rubble around the camp.
The next day, after ruling out the option of returning once again to Sylo, the company voted to have the elves forage for food while the adventurers tended to their recovering halfling colleague. While the elves were gone, the camp was assaulted by ghoulish cat creatures who managed to paralyze Martin with a few otherwise harmless scratches before Mabe and Fugly were able to drive them off, slaying a couple of them in the process. Martin regained his mobility a half hour later and the elves returned empty handed after an unusually bad day of foraging. During the next night’s watch, shadowy shapes appeared again at the perimeter of the camp, much like the night before but in greater numbers. Although they never closed in to attack, this kept most of the members of the company on edge throughout the night, and many were heavily fatigued the next day.
While they were discussing their plans in the morning, Rhivella the healer appeared with a company of attendants, explaining that she had prevailed upon Yysod to allow her to assist the company in any way she would choose, short of descending into Nuromen’s Maze herself. While she administered healing to Emil’s remaining wounds, Martin led a brief foray into the Maze. After he cast a spell of magical detection that he had prepared at camp, the company revisited the ground they had previously covered in hopes of catching anything they had previously missed. In the course of this inspection, he identified the inscriptions covering the walls and floor of the “upside down” room in which they had previously encountered the demon as radiating strong magic. He also sensed the presence of some kind of enchantment in the armory full of ancient, rotting gear. This turned out to be a suit of chain mail, covered with filth but perfectly intact, which Mabe promptly claimed and donned with the group’s blessing. Rhivella and her companions volunteered to cover all watches that night, which passed without incident.
Fully refreshed, the company roused itself the next morning for an early start. Martin decided to return to the “upside down” room for further study, accompanied by Modi and Sael. Meanwhile Mabe, Emil, Fugly, Grimly and Ordo returned to explore the area around the barracks. This latter group soon found themselves in a vast feast hall with at least a score of skeletal guests dressed in disintegrating finery crowded around a long table. Filth, bones and excrement were in evidence everywhere, and a powerful, nauseating stench knocked everyone back on their heels. After they started their cautious investigation, a strange, low song began to wend its way from an unidentified source in the darkened south of the chamber. Fugly reminded the anxious group that they could be in the presence of a Harpy, which guess was confirmed in terrible fashion as the creature alighted from the darkness above to attack. Mabe and Ordo were rendered helpless by her song, but after Grimly wounded the creature with a cunning arrow shot, Fugly brought her down with a powerful blow of his mace to her skull. Heaving sighs of relief, the company completed their search. Coming across a massive chimney, Mabe supposed out loud that this was the likely means of entrance and egress for the harpy, and everyone shuddered to realize that their might be more of the creatures sharing her lair. After brainstorming unsuccessfully for a way to effectively block the chimney, the company moved on.
After negotiating several corridors, stairs, an empty room with a secret door (which only led to a dead end), they found themselves in a large open chamber overrun with plants and featuring a huge, working fountain in its center. Its southern wall also opened to the outside. Creeping cautiously, they made their way around the perimeter of the room to find an exiting corridor, which eventually led to what was once a richly furnished bedroom, with a vanity, couches, a wardrobe, a fireplace, tapestries, paintings and a large canopied bed with two skeletal forms reclined upon it. The smaller the two skeletons, that of a child, wore a silver bracelet, which was quickly removed and promptly pocketed by Mabe after it was determined that the skeletons were inanimate. One of the paintings strikingly depicted a strange baboon-like creature with a single eye and six arms. The tapestries seemed to be a biographical account of one man’s career of adventure and conquest. An exit led quickly to another, smaller and apparently completely empty room.