Atta tu

Human Magic User

Description:

Strength: 11
Intelligence: 13
Wisdom: 6
Constitution: 10
Dexterity: 12
Charisma: 8

Race: Human
Class: Magic User
Alignment: Neutral
Level: 1
Current XP: 212
Saving Throw: 15
Hit Points: 3
BHB: 0
Armor Class: 10

Languages:
Common
Eldritch

Weapons and armor:
staff (1d6)
dagger (1d6-1)

Equipment:
Spell book
rations – 10
flint and steel
torches-6

Money:
Platinum – 4
Gold – 17
Silver – 4
Copper – 6

Items picked up:
Journal: Lord of Lensing’s (found in box with his dead body)
…..Last entry discusses making a potion to save his son Evan and other children.
…..Also mentions the assistant, Old Cookie.
Opaque bottle: containing an anti-aging potion
…..Lasts 24 hours
…..2 shots remaining

Spell book:
Sleep
Range: 240 ft Duration: 1 hour School: Enchantment
This spell puts enemies into an enchanted slumber (no saving throw is permitted). It affects creatures based on their hit dice.

Magic Missile
Range: 150 ft Duration: Immediate School: Evocation
A magical missile flies where the caster directs, with a range of 150 ft. There are two versions of the magic missile spell, and your Referee will specify which version (one or both) is available in his campaign: in the first version, the magic user must roll to hit the target with a 1 bonus to the roll. The missile inflicts 1d61 points of damage. In the second version of the spell, the missile hits automatically, doing 1d4+1 points of damage.
In either case, the magic user casts an additional two missiles for every 5 levels of experience. Thus, at fifth level, the caster is able to hurl 3 magic missiles, and 5 missiles at 10th level.

Detect Magic
Range: 60 ft Duration: 20 minutes School: Divination
The caster can perceive, in places, people, or things, the presence of a magical spell or enchantment. As examples: magical items may be discovered in this fashion, as can the presence of a charm secretly laid upon a person.

Bio:

Atta tu

Beneath the Borderlands mike_reinke_12