Tag: spell

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  • Charm Person

    Range: 120 ft Duration: Until dispelled Level: M1 This spell affects living bipeds of human size or smaller, such as goblins or dryads. If the spell succeeds (saving throw allowed), the unfortunate creature falls under the caster’s influence. The …

  • Detect Magic

    Range: 60 ft Duration: 20 minutes Level: C1, D1, I2, M1 The caster can perceive, in places, people, or things, the presence of a magical spell or enchantment. As examples: magical items may be discovered in this fashion, as can the presence of a …

  • Fluttering Lights

    Range: 120 ft Duration: 2 turns Level: M1 The caster conjures a group of 1-6 lantern-like lights which follow the magic-user's spoken command. Once cast, there is no need for continued concentration.

  • Hold Portal

    Range: Referee’s Discretion Duration: 2d6 turns Level: M1 This spell holds a door closed for the spell’s duration (or until dispelled). Creatures with magic resistance can shatter the spell without effort.

  • Light

    Range: 60 ft Duration: 1 hour (+10 minutes/level) Level: C1, I1, M1 The target person or object (at a range of up to 120 ft) produces light about as bright as a torch, to a radius of 20 ft. The [[Cleric]] version of this spell last 2 hours.

  • Magic Missile

    Range: 150 ft Duration: Immediate Level: M1 A magical missile flies where the caster directs, with a range of 150 feet. The missile hits automatically, doing 1d4+1 points of damage. The magic user casts an additional two missiles for every 5 levels …

  • Protection from Evil

    Range: Caster Duration: 2 hours Level: C1, M1 Creates a magical field of protection around the caster, blocking out all enchanted monsters (e.g., elementals and demons). Evil monsters suffer a -1 penalty to hit the caster, and the caster gains +1 on …

  • Read Languages

    Range: Normal reading distance Duration: One or two readings Level: M1 This spell allows the caster to decipher directions, instructions, and formulae in languages unknown to the caster. Particularly useful for treasure maps; doesn’t solve codes.

  • Read Magic

    Range: Caster only Duration: 2 scrolls or other magical writings Level: M1 This spell allows the caster to read the magical writings upon scrolls and (occasionally) dungeon walls. Without the use of this spell, magical writing cannot be read even by …

  • Shield

    Range: Caster Duration: 2 turns Level: M1 The caster conjures up an invisible shield that interposes itself in front of attacks. The shield improves the caster’s armor class 17 against missile attacks and to 15 against other (melee) attacks. If the …

  • Sleep

    Range: 240 ft Duration: 1 hour Level: M1 This spell puts enemies into an enchanted slumber (no saving throw is permitted). It affects creatures based on their hit dice: !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/300564/Document2 …

  • Ventriloquism

    Range: 60ft Duration: 2 turns Level: M1 Allows the spell caster to make the sound of his voice issue from someplace else, such as a stature, animal or behind a door, etc.

  • Cure Light Wounds

    Range: Touch Duration: Immediate Level: C1, D2 Cures 1d6+1 hit points of damage. An evil reversal of this spell allows an evil Cleric to cause light wounds.

  • Detect Evil

    Range: 120 ft Duration: 1 hour Level: C1, M2 The caster detects any evil enchantments, evil intentions, evil thoughts, or evil auras within the spell’s range. Poison is not inherently evil, and cannot be detected by means of this spell.

  • Purify Food and Drink

    Range: Close/Touch (Referee's discretion) Duration: Immediate Level: C1 Enough food and water for up to a dozen people is made pure, removing spoilage and poisons.

  • Bless

    Range: Only upon a character not in combat. Duration: 1 hour (6 turns) Level: C2 This spell grants its recipient a +1 to attack rolls (and improves morale, if the recipient is not a player character). The recipient cannot already be in combat when …

  • Find Traps

    Range: 30 ft Duration: 20 minutes (2 turns) Level: C2 The caster can perceive both magical and non-magical traps at a distance of 30 ft.

  • Hold Person

    Range: 180 ft Duration: 9 turns Level: C2, M3 The caster targets 1d4 persons (the same parameters as the [[Charm Person]] spell), who are completely immobilized (saving throw applies). The caster may also target a single person, in which case the …

  • Silence, 15 ' Radius

    Range: 180 ft Duration: 12 turns Level: C2 Magical silence falls in an area 15 ft around the targeted creature or object, and moves with it. Nothing from this area can be heard outside, no matter how loud.

  • Snake Charm

    Range: 60 ft Duration: 1d4+2 turns Level: C2 One hit die (1 HD) of snakes can be charmed per level of the caster. The snakes obey the caster’s commands.

  • Speak with Animals

    Range: Caster Duration: 6 turns Level: C2, D2 The caster can speak with normal animals. There is a chance that the animals will assist him, and they will not attack him or his party.

  • Continual Light

    Range: 120 ft Duration: Permanent until dispelled Level: C3, M2 The targeted person or object produces light as bright as sunlight (and with the same effects as sunlight), to a radius of 120 ft.

  • Darkness, 15 ft Radius

    Range: 120 ft Duration: 1 hour Level: M2 Darkness falls within the spell’s radius, impenetrable even to darkvision. A [[Light]] spell or [[Dispel Magic]] can be used to counteract the darkness.

  • Detect Invisibility

    Range: 10 ft per caster level Duration: 1 hour Level: I1, M2 The caster can perceive invisible objects and creatures (even those lurking in another plane of existence?).

  • ESP

    Range: 60 ft Duration: 2 hours Level: M2 The caster can detect the thoughts of other beings at a distance of 60 ft. The spell cannot penetrate more than two feet of stone, and is blocked by even a thin sheet of lead.

  • Invisibility

    Range: 240 ft Duration: Until dispelled or an attack is made Level: I2, M2 The object of this spell, whether a person or a thing, becomes invisible (to both normal vision and to darkvision). If the Referee is using the invisibility rules unchanged, …

  • Knock

    Range: 60 ft Duration: Immediate Level: M2 This spell unlocks and unbars all doors, gates, and portals within its range, including those held or locked by normal magic.

  • Levitate

    Range: 20 ft/level Duration: 1 turn/level Level: M2 This spell allows the magic user to levitate himself, moving vertically up or down, but the spell itself provides no assistance with lateral movement. A wall, cliff side or ceiling could, of course, …

  • Locate Object

    Range: 60 ft (+10 ft/level) Duration: 1 round/level Level: C3, M2 This spell gives the caster the correct direction (as the crow flies) toward an object the casters specifies with a description. The object cannot be something the caster has never …

  • Magic Mouth

    Range: Touch Duration: Permanent until triggered or dispelled Level: M2 This enchantment is set upon an object, and the magic is triggered when certain conditions established by the caster are met. When that happens, a mouth appears in the object and …

  • Mirror Image

    Range: Around caster Duration: 1 hour or until destroyed Level: M2 The spell creates 1d4 images of the caster, acting in perfect synchronization with him like mirror images. Attackers cannot distinguish the images from the caster, and may attack one …

  • Pyrotechnics

    Range: 240 ft Duration: 1 hour Level: D3, M2 The caster creates either fireworks or blinding smoke from a normal fire source such as a torch or campfire. The Referee will decide exactly how much smoke is produced, what effect it has, and what happens …

  • Web

    Range: 30 ft Duration: 8 hours Level: M2 Fibrous, sticky webs fill an area up to 10x10x20 ft. It is extremely difficult to get through the mass of strands —it takes one turn if a torch and sword (or a flaming sword) are used, and creatures larger …

  • Wizard Lock

    Range: Close Duration: Permanent until Dispelled Level: M2 As with a [[Hold Portal]] spell, Wizard Lock holds a door closed, but it is permanent until dispelled. Creatures with magic resistance can shatter the spell without effort. Any [[Magic-User]] …

  • Clairaudience

    Range: 60 ft Duration: 2 hours Level: M3 Clairaudience allows the caster to hear through solid stone (limiting range to 2 ft or so) and other obstacles, any sounds within a range of 60 ft. The spell’s effect cannot pass through even a thin sheeting …

  • Clairvoyance

    Range: 60 ft Duration: 2 hours Level: M3 Clairvoyance allows the caster to see through solid stone (limiting range to 2 ft or so) and other obstacles, any sounds within a range of 60 ft. The spell’s effect cannot pass through even a thin sheeting of …

  • Darkvision

    Range: 40 ft Duration: 1 day Level: M3 The recipient of the spell can see in total darkness for the length of the spell’s duration.

  • Dispel Magic

    Range: 120 ft Duration: 10 minutes against an item Level: D4, M3 Dispel magic, although it is not powerful enough to permanently disenchant a magic item (nullifies for 10 minutes), it can be used to completely dispel most other spells and …

  • Explosive Runes

    Range: Touch Duration: Permanent Level: M3 These magic runes can be placed upon a parchment to safeguard it from unauthorized reading. When read by someone other than the caster, the runes explode, destroying the parchment and dealing 4-24 points of …

  • Fireball

    Range: 240 ft Duration: Instantaneous Level: M3 A bead-like missile shoots from the caster’s finger, to explode, at the targeted location, in a furnace-like blast of fire. The burst radius is 20 ft, and damage is 1d6 per level of the caster. The …

  • Fly

    Range: Touch Duration: 1d6 turns (+1 turn/level) Level: M3 This spell imbues the caster with the power of flight, with a movement rate of 120 ft per round. The Referee secretly rolls the 1d6 additional turns; the player does not know exactly how long …

  • Haste

    Range: 240 ft Duration: 30 minutes Level: M3 In an area of radius of 60 ft around the point where the spell is targeted, as many as 24 creatures become able to move and attack at double normal speed.

  • Invisibility, 10 ft Radius

    Range: 240 ft Duration: Until dispelled or an attack is made Level: M3 Like the [[Invisibility]] spell, Invisibility 10 ft Radius makes the target creature or object invisible to normal sight and to darkvision. It also, however, throws a radius of …

  • Lightning Bolt

    Range: 240 ft (maximum distance) Duration: Instantaneous Level: M3 A bolt of lighting extends 60 ft from the targeted point, almost ten feet wide. Anyone in its path suffers 1d6 points of damage per level of the caster (half with a successful saving …

  • Monster Summoning I

    Range: N/A Duration: 6 rounds (minutes) Level: M3 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Protection from Evil, 10 ft Radius

    Range: 240 ft sphere Duration: 1 hour Level: C4, M3 The spell creates a magical field of protection, ten feet in radius, around the caster. The field blocks out all enchanted monsters (e.g., elementals and demons). Evil monsters suffer a -1 penalty …

  • Protection from Normal Missiles

    Range: Caster Duration: 2 hours Level: M3 The caster becomes invulnerable to non-magical missiles, although larger missiles such as boulders will overcome the spell’s magic.

  • Rope Trick

    Range: As far as you can throw a rope Duration: 1 hour (+1 turn/level) Level: M3 The caster tosses a rope into the air, and it hangs there, waiting to be climbed. The caster and up to three others can climb the rope and disappear into a small other …

  • Slow

    Range: 240 ft Duration: 3 turns (30 minutes) Level: M3 In an area of radius of 60 ft around the point where the spell is targeted, as many as 24 creatures failing a saving throw can only move and attack at half speed.

  • Suggestion

    Range: Shouting distance Duration: 1 week Level: M3 The caster speaks a hypnotic suggestion to his intended victim. If the victim fails a saving throw, he will carry out the suggestion (as long as it can be performed within a week). The suggestion …

  • Water Breathing

    Range: 30 ft Duration: 2 hours Level: D3, M3 The recipient of the spell is able to breathe underwater until the spell’s duration expires.

  • Detect Snares and Pits

    Range: 10' per caster level Duration: 1 + caster level hours Level: D1 This spell allows the caster to discover snares, pits, and other outdoor traps.

  • Faerie Fire

    Range: 60 feet Duration: 1 hour Level: D1 This spell illumines an object or creature with an eerie, fey glow. The spell’s target may be approximately as large as 10 square feet, plus 2 square feet per level of the caster. The spell can be used for …

  • Know Weather

    Range: 2 miles X 2 miles/ caster level Duration: Immediate Level: D1 The caster may forecast the weather in a given location (see range) with a chance of accuracy of 1-19 on d20.

  • Locate Animals

    Range: 60' + 10' per level Duration: 1 round per level Level: D1 This spell gives the caster the correct direction (as the crow flies) toward an animal the casters specifies with a name or description. The object cannot be something the caster has …

  • Purify Water

    Range: close or touch Duration: Immediate Level: D1 Enough water for up to a dozen people is made pure, removing spoilage and poisons.

  • Create Water

    Range: close Duration: immediate Level: C4, D2 This spell creates a one-day supply of drinking water for 24 men (or, for game purposes, horses). At 9th level, the amount of water doubles, and doubles again at every level thereafter.

  • Heat Metal

    Range: 30' Duration: 2 rounds Level: D2 Heat Metal makes metal extremely warm. This spell affects 1 metal item weighing 1⁄2 pound per level of the caster. A creature takes damage if it's holding or wearing equipment that is targeted by this spell. On …

  • Locate Plants

    Range: 60' Duration: 20 minutes Level: D2 This spell gives the caster the correct direction (as the crow flies) toward a plant the casters specifies with a name or description. The object cannot be something the caster has never seen.

  • Obscuring Mist

    Range: 20' Duration: 1 turn per caster level Level: D2 A misty vapor arises around the caster. It is stationary once created. The vapor obscures all sight beyond 5 feet. The cloud covers 100 cubic feet per druid level.

  • Produce Flames

    Range: caster Duration: 2 turns per level Level: D2 This spell allows the caster to produce a small flame in the palm of his hand which illuminates as a small lantern. The flame may be hurled. It may cause inflammables to combust.

  • Warp Wood

    Range: 30' Duration: permanent Level: D2 This spell allows the druid to cause straight wooden shafts to bend. This spell affects an amount of wood equal to 1 spear shaft or 6 arrows per 2 caster levels.

  • Phantasmal Force I

    Range: 240 ft Duration: Until concentration ends Level: I1, M2 This spell creates a realistic illusion in the sight of all who view it. The illusion disappears when it is touched, but if the viewer believes the illusion is real, he can take damage …

  • Change Self

    Range: Self Duration: 10 + level + 1d6 turns Level: I1 This illusion makes the caster appear to be a different creature. The illusionary guise must share the same general size and shape as the caster.

  • Hypnotize

    Range: 120 ft Duration: Until dispelled Level: I1 This spell acts in a similar manner to the arcane spell [[Charm Person]]. Victims must be looking into the caster's eyes in order for this spell to have an effect. Due to the powerful nature of this …

  • Reflection

    Range: 80 ft Duration: 1 turn Level: I1 This spell acts as a mirror to counter the gaze attacks of certain creatures such as Medusas or Basilisks.

  • Wall of Fog

    Range: 60 ft Duration: Concentration Level: I1 The caster creates an opaque wall of fog that blocks vision. The caster may choose to create the wall in a straight line running 60 ft. in length and 20 ft. in height or a circular wall with a 15 ft. …

  • Blindness

    Range: 80 ft Duration: Until dispelled or removed by caster. Level: I2 On a failed save, this spell causes blindness in a victim. The blindness will remain until it is either dispelled or removed by the caster.

  • Deafness

    Range: 80 ft Duration: Until dispelled or removed by caster. Level: I2 Identical to the spell [[Blindness]] but causes deafness instead.

  • Fog

    Range: Moves 6 ft / minute Duration: 1 hour Level: I2 This magical fog acts in a similar manner to a [[Cloudkill]] except it simply obstructs vision as opposed to poisoning its victims. Fog is affected by winds in the same manner as [[Cloudkill]] is.

  • Cloudkill

    Range: Moves 6 ft per minute Duration: 1 hour Level: M5 Foul and poisonous vapors boil from the thin air, forming a cloud 15 ft in radius. The cloud moves directly forward at a rate of 6ft per minute unless its direction or speed is affected by winds …

  • Hypnotic Pattern

    Range: 120 ft Duration: Concentration + 1d6+3 turns Level: I2 Conjures up a magical pattern before the caster that will hypnotize all onlookers (save negates). Those ensorcelled by the hypnotic pattern will be held motionless. The spell affects 4d6 …

  • Phantasmal Force II

    Range: 240 ft Duration: Until negated or dispelled Level: I2 Similar to [[Phantasmal Force I]], this more powerful version of the spell allows the caster to move about while employing the spell. In addition, the spell remains in effect for 3 turns …

  • Misdetection

    Range: 120 ft Duration: 10 minutes Level: I2 This spell causes any detection spells ([[Detect Invisibility]], [[Detect Magic]], [[ESP]]) to malfunction.

  • Cure Disease

    Range: Touch Duration: Immediate Level: C3, D3 Cures the spell’s recipient of any diseases, including magically inflicted ones. An evil reversal of this spell allows an evil caster to cause disease.

  • Prayer

    Range: 30 ft Duration: Following melee round Level: C3 The prayer spell seeks short-term favor from the gods to help some other spell or attack to succeed. Prayer affects a 20x20 ft area, causing a saving throw penalty to all creatures in that area. …

  • Remove Curse

    Range: Very close Duration: Immediate Level: C3, M4 This spell removes one curse from a person or object.

  • Speak with Dead

    Range: Close/Touch (Referee's discretion) Duration: 3 questions Level: C3 The caster can ask three questions to a corpse, and it will answer, although the answers might be cryptic. Only higher-level casters have enough spiritual power to command …

  • Cure Serious Wounds

    Range: Touch Duration: Immediate Level: C4, D4 Cures 2d6+2 hit points of damage. An evil reversal of this spell allows an evil [[Cleric]] to cause serious wounds.

  • Neutralize Poison

    Range: Touch Duration: Immediate Level: C4, D3 This spell counteracts poison if used promptly, but can’t be used to bring the dead back to life later on.

  • Speak with Plants

    Range: Speaking range Duration: 6 turns Level: C4, D4 The caster can speak with and understand the speech of plants. Plants smaller than trees will obey his commands, moving aside when requested, etc.

  • Sticks to Snakes

    Range: 120 ft Duration: 1 hour Level: C4, D5 The caster may turn as many as 2d8 normal sticks into snakes, each one having a 50% chance of being venomous. The snakes follow his commands, but turn back into sticks at the end of the spell (or when …

  • Commune

    Range: Caster Duration: 3 questions Level: C5 Higher powers grant an answer to three questions the caster poses to them. Higher powers don’t like constantly being interrogated by mere mortals, so the spell should be limited to once per week or so by …

  • Create Food

    Range: Close Duration: Immediate Level: C5 This spell creates a one-day supply of food for 24 humans (or the like). At 9th level, the amount of water doubles, and doubles again at every level thereafter.

  • Dispel Evil

    Range: 30 ft Duration: 10 minutes against an item Level: C5 This spell affects only evil magic. Dispel Evil functions (temporarily) against evil “sendings,” possibly including dreams or supernatural hunting-beasts. The power of an evil magic item is …

  • Finger of Death

    Range: 120 ft Duration: Immediate Level: C5, D6 This spell kills a single creature (saving throw applies). Misusing the spell is an evil act that will likely invoke divine retribution of some kind.

  • Insect Plague

    Range: 480 ft Duration: 1 day Level: C5, D4 This spell only works outdoors. A storm of insects gathers, and goes wherever the caster directs. The cloud is approximately 400 sq. feet (20 ft by 20 ft, with roughly corresponding height). Any creature of …

  • Quest

    Range: Speaking range Duration: Until completed Level: C5 If the spell succeeds (saving throw), the caster may set a task for the spell’s victim. If the victim does not diligently work at performing the task, he will suffer weakness (50% reduction in …

  • Raise Dead

    Range: Touch / Close (Referee's discretion) Duration: N/A Level: C5 Raise Dead allows the caster to raise a corpse from the dead, provided it has not been dead too long. The normal time limit is 5 days, but for every caster level higher than 8th, the …

  • Animate Object

    Range: 60 ft Duration: 1 hour Level: C6 The caster “brings to life” inanimate objects such as statues, chairs, carpets, and tables. The objects follow the caster’s commands, attacking his foes or performing other actions on his behalf. The Referee …

  • Blade Barrier

    Range: 60 ft Duration: 12 turns Level: C6 Mystical blades, whirling and thrusting, form a lethal circle around the spell’s recipient, at a radius of 15 ft. The barrier inflicts 7d10 points of damage to anyone trying to pass through.

  • Conjure Animals

    Range: 30 ft Duration: 1 hour Level: C6 The Cleric conjures up normal animals to serve as his allies: 1 creature larger than a man (such as an elephant), 3 animals the size of a man or horse (such as a lion), or 6 animals smaller than a man (such as …

  • Find the Path

    Range: Caster Duration: 1 hour (+10 minutes/level), 1 day outdoors Level: C6 The caster perceives the fastest way out of an area, even if the area is designed to be difficult to navigate (such as a labyrinth). In the outdoors, the spell has greater …

  • Speak with Monsters

    Range: Speaking range Duration: 3d4 questions Level: C6 The caster can speak with any type of monster, for the duration of a certain number of questions. The monster is not forced to answer.

  • Word of Recall

    Range: Indefinite Duration: Immediate Level: C6 The caster teleports without error back to his prepared sanctuary.

  • Aerial Servant

    Range: N/A Duration: Until completed or insanity Level: C7 This spell summons a powerful creature from the elemental planes of air, to fetch and return one thing (or creature) to the caster. Only a creature with a [[Strength]] of 18 can fight its way …

  • Astral Spell

    Range: 100 miles (above ground), 100 yards (below) Duration: 2 hours Level: C7, M9 The caster projects his astral form into other places; the astral form is invisible to all creatures but those also traveling the astral plane of existence. The spell …

  • Control Weather

    Range: Referee’s discretion Duration: Referee’s discretion Level: C7, D7, M6 The caster can summon or stop rainfall, create unusually high or low temperatures, summon or disperse a tornado, clear the sky of clouds, or summon clouds into being.

  • Earthquake

    Range: Referee’s discretion Duration: Immediate Level: C7 In an area 60x60 ft plus an additional 10 ft (in both length and width) per three levels above 17th, the caster causes a powerful earthquake. The quake topples walls, causes rock-slides, and …

  • Holy Word

    Range: 40 ft radius Duration: Immediate Level: C7 The speaking of a holy word dramatically affects all those within the range of its divine power. Creatures of fewer than 5 hit dice are slain, creatures of 5 to 8 hit dice are stunned for 2d10 turns, …

  • Part Water

    Range: 240 ft Duration: 2 hour Level: C7, M6 This spell creates a gap through water, to a depth of 20 ft. At 18th and every level thereafter, the caster adds 10 ft to the depth of water parted, and 1 additional hour to the spell’s duration.

  • Restoration

    Range: Referee's discretion Duration: Immediate Level: C7 This spell restores levels lost to such horrible creatures as wraiths and shadows. An evil reversal of the spell allows an evil Cleric to drain a level from his target. The “good” version of …

  • Resurrection

    Range: Referee's discretion Duration: Immediate Level: C7 This spell (also called “Raise Dead Fully”) raises the dead back to life, in the same manner as the [[Raise Dead]] spell. It is, however, considerably more powerful: the person raised from the …

  • Symbol

    Range: Referee's discretion (according to symbol) Duration: Varies (depends upon symbol used) Level: C7, M8 A symbol spell creates a deadly magical trap, written into the shape of an arcane rune. The rune’s magic is activated when any person or …

  • Wind Walk

    Range: Touch Duration: 1 day or until dispelled Level: C7 The caster and one other person in contact with him become incorporeal and mist-like, able to travel through walls and other obstacles. The caster can bring this companion along, traveling at …

  • Charm Monster

    Range: 60 ft Duration: See below Level: M4 This spell operates in the same manner as [[Charm Person]], but can affect any one living creature, including powerful monsters. For monsters of fewer than 3 hit dice, up to 3d6 can be affected. Monsters …

  • Confusion

    Range: 120 ft Duration: 2 hours Level: D7, M4 This spell confuses people and monsters, making them act randomly. On a roll of 2d6, the creatures will do the following: !(media-item-align-none)//db4sgowjqfwig.cloudfront.net/assets/300591/Document2. …

  • Dimension Door

    Range: 10 ft (360 ft teleport distance) Duration: 1 hour Level: M4 Dimension door is a weak form of teleportation, a spell that can be managed by lesser magicians who cannot yet manage the [[Teleport]] spell. The caster can teleport himself, an …

  • Teleport

    Range: Touch Duration: Instantaneous Level: M5 This spell transports the caster or another person to a destination that the caster knows (at least knowing what it looks like from a picture or a map). Success depends on how well the caster knows the …

  • Extension I

    Range: Same as the spell being extended Duration: See below Level: M4 Extension I lengthens the duration of another spell by 50%. Only spells of level 1–3 can be affected by Extension I.

  • Fear

    Range: 240 ft Duration: 1 hour Level: M4 This spell causes the creatures in its cone-shaped path to flee in horror (if they fail the saving throw). There is a 60% chance that they will drop whatever they are holding. The cone extends 240 ft to a base …

  • Hallucinatory Terrain

    Range: 240 ft Duration: Until touched (other than by ally) or dispelled Level: D4, M4 This spell changes the appearance of the terrain into the semblance of what the caster desires. A hill can be made to disappear, or could be replaced with an …

  • Ice Storm

    Range: 120 ft Duration: 1 round Level: M4 A whirling vortex of ice, snow, and hail forms in a cube roughly thirty feet across. Massive hailstones inflict 3d10 hit points of damage (no saving throw applies) to all within the area.

  • Massmorph

    Range: 240 ft Duration: Until negated by the caster or dispelled Level: M4 One hundred or fewer man or horse-sized creatures are changed to appear like innocent trees. The illusion is so perfect that creatures moving through the “forest” will not …

  • Monster Summoning II

    Range: N/A Duration: 6 rounds (minutes) Level: M4 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Plant Growth

    Range: 240 ft Duration: Permanent until dispelled Level: D3, M4 Up to 300 square feet of ground can be affected by this spell; undergrowth in the area suddenly grows into an impassable forest of thorns and vines. The caster can decide the shape of …

  • Polymorph Other

    Range: 240 ft Duration: Permanent until dispelled Level: M4 This spell allows the caster to turn another being into a different type of creature (such as a dragon, a garden slug, and of course, a frog or newt). The polymorphed creature gains all the …

  • Polymorph Self

    Range: Caster Duration: 1 hour or Referee's discretion Level: M4 The caster assumes the form of any object or creature, gaining the new form’s attributes (the use of wings, for example), but not its hit points or combat abilities. The Referee might …

  • Wall of Fire

    Range: 60 ft Duration: Concentration Level: D5, M4 A wall of fire flares into being and burns for as long as the caster concentrates upon it. Creatures with 3 or fewer hit dice cannot pass through it, and no creature can see through it to the other …

  • Wall of Ice

    Range: 60 ft Duration: Concentration Level: M4 The caster conjures up a wall of ice, six feet thick and non-transparent. The caster may choose to create a straight wall 60 ft long and 20 ft high, or a circular wall with a 15 ft radius, also 20 ft …

  • Wizard Eye

    Range: 240 ft Duration: 1 hour Level: M4 The caster conjures up an invisible, magical “eye,” that can move a maximum of 240 ft from its creator. It floats along as directed by the caster, at a rate of 120 ft per turn (12 ft per minute).

  • Animal Growth

    Range: 120 ft Duration: 2 hours Level: D5, M5 This spell causes 1d6 normal creatures to grow immediately to giant size. While the spell lasts, the affected creatures can attack as per a giant version of themselves.

  • Animate Dead

    Range: Referee’s Discretion Duration: Permanent Level: M5 This spell animates skeletons or zombies from dead bodies. 1d6 undead are animated per level of the caster above 8th. The corpses remain animated until slain.

  • Conjure Elemental

    Range: 240 ft Duration: Until dispelled Level: M5 The caster summons a 16 HD elemental (any kind) from the elemental planes of existence, and binds it to his commands. The elemental obeys the caster only for as long as the caster concentrates on it; …

  • Contact Other Plane

    Range: None Duration: Number of “Yes/No” questions Level: M5 The caster creates a mental contact with the planes, forces, powers, and geometries of the beyond, in order to gain affirmative or negative answers to the questions he contemplates. The …

  • Extension II

    Range: Same as the spell being extended Duration: See below Level: M5 Extension II lengthens the duration of another spell by 50%. Only spells of level 1–4 can be affected by Extension II.

  • Feeblemind

    Range: 240 ft Duration: Permanent until dispelled Level: D6, M5 Feeblemind is a spell that affects only [[Magic-User]]s. The saving throw against the spell is made at a -4 penalty, and if the saving throw fails, the targeted Magic-user becomes feeble …

  • Hold Monster

    Range: 120 ft Duration: 1 hour (+10 minutes/level) Level: M5 The caster targets 1d4 creatures, which are completely immobilized (saving throw applies). The caster may also target a single creature, in which case the saving throw is made with a …

  • Magic Jar

    Range: See below Duration: See below Level: M5 This spell relocates the caster’s life essence, intelligence, and soul into an object (of virtually any kind). The jar must be within 30 ft of the caster’s body for the transition to succeed. Once within …

  • Monster Summoning III

    Range: N/A Duration: 6 rounds (minutes) Level: M5 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Passwall

    Range: 30 ft Duration: 3 turns (30 minutes) Level: M5 This spell creates a hole through solid rock, about 7 ft high, 10 ft wide, and 10 ft deep (possibly deeper at the discretion of the Referee). The hole closes again at the end of the spell’s …

  • Telekinesis

    Range: 120 ft Duration: 6 turns (1 hour) Level: M5 The caster can move objects using mental power alone. The amount of weight he can lift and move is 20 pounds per level. It is up to the Referee’s interpretation of the spell whether the objects can …

  • Transmute Rock to Mud

    Range: 120 ft Duration: 3d6 days, unless reversed Level: D5, M5 This spell transmutes rock (and any other form of earth, including sand) into mud. An area of roughly 300x300 ft becomes a deep mire, reducing movement to 10% of normal.

  • Wall of Iron

    Range: 60 ft Duration: 2 hours Level: M5 The caster conjures an iron wall from thin air. The wall is 3 ft thick, 50 ft tall, and 50 ft long.

  • Wall of Stone

    Range: 60 ft Duration: Permanent until dispelled Level: M5 The wall of stone conjured by this spell is two feet thick, with a surface area of 1,000 square feet. The caster might choose to make the wall 50 ft long (in which case it would be 20 ft tall …

  • Anti-Magic Shell

    Range: Caster Duration: 2 hours Level: M6 An invisible bubble of force surrounds the caster, impenetrable to magic. Spells and other magical effects cannot pass into or out of the shell.

  • Death Spell

    Range: 240 ft Duration: Causes normal death Level: M6 Within a 60 ft radius, up to 2d8 creatures with fewer than 7 hit dice perish.

  • Disintegrate

    Range: 60 ft Duration: Permanent—cannot be dispelled Level: M6 The caster defines one specific target such as a door, a peasant, or a statue, and it disintegrates into dust. Magical materials are not disintegrated, and living creatures (such as the …

  • Enchant Item

    Range: Touch Duration: Permanent Level: M6 This spell is used in the creation of a magical item, in addition to whatever research, special ingredients, and other efforts the Referee may determine are necessary for the task.

  • Geas

    Range: 30 ft Duration: Until task is completed Level: M6 If the spell succeeds (saving throw), the caster may set a task for the spell’s victim. If the victim does not diligently work at performing the task, he will suffer weakness (50% reduction in …

  • Invisible Stalker

    Range: Close Duration: Until mission is completed Level: M6 This spell summons (or perhaps creates) an invisible stalker, an invisible being with 8 HD. The stalker will perform one task as commanded by the caster, regardless of how long the task may …

  • Legend Lore

    Range: Caster Duration: See below Level: M6 Over the course of long and arduous magical efforts (1d100 days), the caster gains knowledge about some legendary person, place, or thing. The spell’s final result may be no more than a cryptic phrase or …

  • Lower Water

    Range: 240 ft Duration: 2 hours Level: M6 This spell lowers the depth and water level of lakes, rivers, wells, and other bodies of water to 1/2 normal.

  • Monster Summoning IV

    Range: N/A Duration: 6 rounds (minutes) Level: M6 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Move Earth

    Range: 240 ft Duration: 1 hour, effects permanent Level: M6 This spell can only be used above ground. It allows the caster to move hills and other raised land or stone at a rate of 6 ft per minute (60 ft per turn).

  • Project Image

    Range: 240 ft sphere Duration: 1 hour Level: M6 The caster projects an image of himself, to a maximum range of 240 ft. Not only does the projected image mimic the caster’s sounds and gestures, but also any spells he casts will appear to originate …

  • Reincarnation

    Range: Touch Duration: Instantaneous Level: D7, M6 This spell brings a dead character’s soul back from the dead, but the soul reappears in a newly formed body. If the resulting creature is a normal character race, roll 1d6 to determine the character’ …

  • Repulsion

    Range: 120 ft Duration: 1 hour Level: M6 Any creature trying to move toward the caster finds itself moving away, instead.

  • Stone to Flesh

    Range: 120 ft Duration: Permanent until reversed Level: M6 This spell transforms flesh into stone or stone into flesh, as desired by the caster. A saving throw is permitted to avoid being turned into stone, but if the spell succeeds the victim is …

  • Cacodemon

    Range: 10 ft Duration: Referee’s discretion Level: M7 This spell summons a demon or other fiend (such as a devil) from the lower planes of existence. The spell provides no protection whatsoever against the wrath of the summoned creature, and the …

  • Charm Plants

    Range: 120 ft Duration: Until dispelled Level: M7 If the plant fails a saving throw (and it need not be intelligent), it will obey the caster to the extent of its ability. The spell affects one large tree, six man-sized plants, twelve plants three …

  • Delayed Blast Fireball

    Range: 240 ft Duration: Chosen by caster (up to 10 minutes) Level: M7 This spell creates a normal fireball, but the blast can be delayed for a period of up to 10 minutes. The burst radius, per a normal fireball, is 20 ft, and damage is 1d6 per level …

  • Extension III

    Range: Same as the spell being extended Duration: See below Level: M7 Extension III lengthens the duration of another spell by 50%. Only spells of level 1–4 can be affected by Extension III.

  • Limited Wish

    Range: Referee's discretion Duration: Changes reality Level: M7 This spell is an extremely weak version of the “wish” spell. Limited wish is not even powerful enough to create or bring treasure to the caster, and under some circumstances only a part …

  • Mass Invisibility

    Range: 240 ft Duration: See below Level: M7 This spell makes 1d3 hundred man or horse-sized creatures (or objects) invisible, as if they had been affected by a single [[Invisibility]] spell. The spell can also affect up to 6 creatures of dragon size. …

  • Monster Summoning V

    Range: N/A Duration: 6 rounds (minutes) Level: M7 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Phase Door

    Range: Touch Duration: 1 use/2 levels Level: M7 The spell caster alters his body's vibrations affecting a section of wall much like the [[Passwall]] spell above. The Phase Door can only be seen and used by the spell caster. The caster will appear to …

  • Power Word, Stun

    Range: 120 ft Duration: 1d6 or 2d6 turns (See below) Level: M7 The caster speaks a word of power to a particular creature. If that creature has fewer than 35 hit points, it is instantly stunned for 2d6 turns; if the creature has from 36 to 70 hit …

  • Reverse Gravity

    Range: 90 ft Duration: 1 round (minute) Level: M7 The spell reverses gravity in a cubical area approximately 30x30x30 ft in size. Anything in the area falls upward, and then when the spell ends they fall back down again.

  • Simulacrum

    Range: Touch Duration: Permanent Level: M7 The caster creates a duplicate of himself or some other person. The basic form is created from snow and ice, and must then be animated ([[Animate Dead]] is an acceptable means). A [[Limited Wish]] (along …

  • Clone

    Range: Close Duration: Permanent Level: M8 By this eerie and disturbing spell, a piece of flesh, taken from a living person, is grown into an exact duplicate of the person at the time the flesh was removed (whether this requires a laboratory and how …

  • Mass Charm

    Range: 120 ft Duration: Until dispelled Level: M8 This spell operates in the same manner and with the same restrictions as [[Charm Person]]. However, it affects a total of 30 HD of creatures, in any combination. All saving throws are made with a …

  • Mind Blank

    Range: 30 ft Duration: 1 day Level: M8 The recipient of this spell is protected from all manner of influence, read and detect thoughts or emotions.

  • Monster Summoning VI

    Range: N/A Duration: 6 rounds (minutes) Level: M8 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Permanency

    Range: See below Duration: Permanent until dispelled by an opponent of twice the caster's level Level: M8 This spell makes the effect of another spell permanent—unless a [[Magic-User]] of twice the caster’s level dispels it. No more than one …

  • Polymorph Object

    Range: 240 ft Duration: Referee's discretion Level: M8 An object can be turned into another object, animal, vegetable, or mineral. The degree of change will affect the spell’s duration. Animal-to-animal changes, vegetable-to-vegetable changes, and …

  • Wish

    Range: Unlimited Duration: See below Level: M9 This spell is not all-powerful; it grants wishes of limited scope (although more powerful than a [[Limited Wish]]). The Referee’s discretion will rule what sort of wishes are within the spell’s power ( …

  • Power Word, Blind

    Range: 120 ft Duration: 1d4 or 2d4 days (See below) Level: M8 The caster speaks a word of power to a particular creature. If that creature has fewer than 40 hit points, it is instantly blinded for 2d4 days; if the creature has from 41 to 80 hit …

  • Gate

    Range: Near the caster Duration: See below Level: M9 A gate spell creates an opening to another plane of existence, and summons forth a specified, tremendously powerful being from the other plane, including gods and demi-gods. The caster must know …

  • Maze

    Range: 60 ft Duration: Depends on intelligence Level: M9 The targeted creature disappears into a gap in reality, where strange curving and branching passages conceal the way out. Creatures with [[Intelligence]] lower than 6 require 2d4 x3 rounds ( …

  • Meteor Swarm

    Range: 240 ft Duration: Instantaneous Level: M9 Tiny meteors swarm from the caster’s hands and explode into fireballs where he desires. The caster may hurl 4 normal [[Fireball]]s for 10d6 damage or 8 fireballs of 10 ft diameter that inflict 5d6 …

  • Monster Summoning VII

    Range: N/A Duration: 6 rounds (minutes) Level: M9 The caster summons allies, who serve him until slain (or until the duration of the spell expires). The allies do not appear immediately; there is a delay of 1 turn (10 minutes) before they appear. …

  • Power Word, Kill

    Range: 120 ft Duration: Immediate Level: M9 The caster speaks a word of power to a particular creature. If that creature has fewer than 50 hit points, it is slain by the word it hears; if it has more than 50 hit points it is not affected by the spell …

  • Prismatic Sphere

    Range: 10 ft sphere Duration: 1 hour Level: M9 A sphere of seven colors whirls about the caster, with a radius of ten feet. The glowing colors form a layered spectrum; to destroy the sphere, each layer must be destroyed in turn from Red to Orange, to …

  • Time Stop

    Range: Caster Duration: 1d4+1 rounds Level: M9 The caster stops the passage of time in a radius about 15 ft around himself (the time-stopped area does not thereafter move with the caster. Any creatures within this area are suspended in time, unable …

  • Call Lightning

    Range: 360' Duration: 1 turn per level Level: D3 In order for this spell to occur, the caster must be within 360' of stormy weather. The lightning bolt inflicts 8d6 + caster level points of damage (GMs may wish to allow a successful saving throw to …

  • Hold Animal

    Range: 120' Duration: 1 hour + 10 minutes per level Level: D3 The caster targets 1d4 mammals of up to 200 lb. X caster level, or reptiles, birds, and fish of up to 100 lb. X caster level, which are completely immobilized (saving throw applies). The …

  • Protection from Fire

    Range: touch Duration: 3 turns + caster level Level: D3 If cast upon a non-[[Druid]], this spell renders the target invulnerable to normal fire. If cast upon a druid, this spell also protects from magical fire, but such magical flames will …