Tag: system

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  • Cleric

    _Clerics are armored priests who serve a particular alignment, religion, or patron deity. The Cleric is a champion of his faith and/or moral alignment. The character might be a sinister witch-hunter, an exorcist of demons, a shining knight of the faith, …

  • Player Character Classes

    (BASIC OPTIONS) [[Cleric]] [[Elf Adventurer]] [[Fighter]] [[Magic-User]] [[Thief]] !http://cdn.obsidianportal.com/assets/229659/david-trampier-01-225x300.jpg(David trampier 01 225x300)! (EXPANDED OPTIONS) [[Assassin]] [[Bard]] [[Druid]] [[Gnome …

  • Player Character Races

    (BASIC OPTIONS) [[Dwarf]] [[Elf]] [[Halfling]] [[Human]] !http://cdn.obsidianportal.com/assets/229696/ErolOtus-RoguesGallery-03.jpg(Erol otus rogues gallery 03)! (EXPANDED OPTIONS) [[Gnome]] [[Half-Orc]]

  • Elf Adventurer

    _The Elf Adventurer class is a blend of [[Fighter]] and [[Magic-User]]._ *Possible Races:* [[Elf]] (8th level maximum) *Prime Requisite:* [[Intelligence]] !http://cdn.obsidianportal.com/assets/241789/elf_scout_by_peachyco-d3jhjqi.jpg(Elf scout …

  • Elf

    _Most Elves are associated with magic as well as being skilled with the sword and bow._ *Possible Classes:* An Elf character may be an [[Elf Adventurer]] (8th level maximum) or a [[Bard]] (8th level maximum). !http://cdn.obsidianportal.com/assets/ …

  • Dwarf

    A Dwarf character may choose to be a [[Fighter]] (6th level maximum) or a [[Tunnel-Fighter]] (6th level maximum). [[Grim]] is their native tongue, but Dwarf characters may also begin play with knowledge of [[Common]], [[Gobble]] and/or [[Snout]]. ! …

  • Tunnel-Fighter

    _The Tunnel-Fighter is a Dwarven [[Fighter]] who specializes in combat within the tight confines of the tunnels, caverns, and dungeons which litter the bowels of the earth. This focus on combat within the restrictive environment of tunnels, low ceilings, …

  • Halfling

    A Halfling character may choose to be a [[Fighter]] (4th level maximum) or a [[Thief]] (8th level maximum). [[Common]] is their native tongue, but Halfling characters may also begin play with knowledge of [[Gobble]], and/or [[Scrag]]. Their racial …

  • Fighter

    _The Fighter is a warrior, trained in battle and in the use of armor and weapons. Your character might be a ferocious Viking raider, a roaming samurai, or a medieval knight. Because they are the best equipped of all the character classes to dish out and …

  • Bard

    _Part skald and part minstrel, the Bard is both a master musician and a keeper of legends and lore. Bards are knowledgeable in many areas and the ancient legends and obscure lore studied by the Bard gives this class insight into many things. In addition, …

  • Magic-User

    _The Magic-user is a mysterious figure, a student of arcane powers and spell casting. They can be devastating opponents. However, at lower levels, they are quite vulnerable and must be protected by the other party members. As Magic-Users progress, they …

  • Thief

    _The Thief is a specialized class adept at subterfuge and pilfering. With skills born from a lifetime of stealing, Thieves are morally Neutral at best if using the Law-Neutrality-Chaos alignment suggestion. The Thief's penchant for larceny tends to make …

  • Gnome

    The only class available to a Gnome is the [[Gnome Adventurer]] (8th level maximum). [[Fae]] is their native tongue, but Gnome characters may also begin play with knowledge of [[Common]], [[Eldritch]] and/or [[Rootsong]]. Their racial abilities are …

  • Half-Orc

    A Half-Orc character can be a [[Fighter]] (5th level maximum) or an [[Assassin]] (6th level maximum). Depending on circumstances, a Half-Orc's first language will be [[Common]] or [[Snout]]. Half-Orc characters may begin play with knowledge of both. …

  • Human

    All classes are available to Human characters except the [[Elf Adventurer]], the [[Gnome Adventurer]], and the [[Tunnel-Fighter]]. Many Human characters will begin play with knowledge only of their [[Common]] tongue, but their options may be expanded …

  • Gnome Adventurer

    _The Gnome Adventurer class is a blend of [[Fighter]] and [[Illusionist]]._ *Possible Races:* [[Gnome]] (8th level maximum) *Prime Attribute:* [[Intelligence]] (minimum scores of [[Intelligence]] 15, and [[Dexterity]] 15 are required) !http://cdn …

  • Illusionist

    _Illusionists are a [[Magic-User]] sub-class who specialize in magical illusions._ *Possible Races:* [[Human]] *Prime Attribute:* [[Intelligence]] (minimum scores of [[Intelligence]] and [[Dexterity]] 15 are required) !(media-item-align-none)// …

  • Assassin

    _Assassins are paid killers. Even more so than the Thief, the inclusion of this class into an adventuring group will most likely provoke extreme caution and mistrust (or even outright hostility) from the rest of the party members should the Assassin's …

  • Paladin

    _The Paladin is a subclass of the [[Fighter]]. Paragons of virtue, these knightly warriors are a bane to all things evil and unholy. Paladins are also bound to a moral requirement. If using the Law-Neutrality-Chaos alignment suggestion, Paladins must be …

  • Druid

    _Druids are neutral Clerics who have retreated from the "civilized" areas of the world to pursue the worship of nature. Druids possess their own spell list independent of the Cleric's. Druids do not possess the Cleric's ability to Turn Undead but gain …

  • Ranger

    _These hunters and woodsmen are a sub-class of [[Fighter]]. A Ranger is expected to act in a lawful manner at all times. Should the Ranger's actions shift his alignment from lawful to Neutral or Chaotic, he will lose all Ranger benefits and abilities and …

  • Godi

    _The Godi (plural "Godar") is a [[Cleric]] and servant of the "northern" gods. This class is identical to the Cleric, with the addition of a few spells and rituals which allow the Godi to master the mystical powers of Runes. Unlike the Cleric, the Godi …

  • Jester

    Possible Races: [[Human]] Prime Attribute: [[Dexterity]] This class is described in _White Box Heroes_ (p.26) !http://cdn.obsidianportal.com/assets/230545/court-jester2.jpg(Court jester2)!

  • Monk

    Possible Races: [[Human]] Prime Attribute: [[Wisdom]] (minimum scores of [[Strength]] 12, [[Wisdom]] 15, and [[Dexterity]] 15 are required) This class is described in _White Box Heroes_ (p.5). !http://cdn.obsidianportal.com/assets/230548/ …

  • Summoner

    Possible Races: [[Human]] Prime Attribute: [[Intelligence]] (minimum scores of [[Intelligence]] 15 and [[Wisdom]] 15 are required] Summoner characters automatically include [[Eldritch]] as one of their known languages when beginning play. This …

  • Strength

    Prime Attribute for the [[Fighter]], [[Paladin]], [[Ranger]] and [[Tunnel-Fighter]] characters. Minimum scores required for the [[Assassin]] (12), [[Bard]] (9) and [[Monk]] (12) classes. *Modifiers:* +10% experience for Prime Attribute scores of 15 …

  • Intelligence

    Prime Attribute for [[Elf Adventurer]], [[Magic-User]], [[Gnome Adventurer]], [[Illusionist]] and [[Summoner]] characters. Minimum scores required for [[Assassin]] (12), [[Bard]] (9), [[Gnome Adventurer]] (15), [[Illusionist]] (15), [[Ranger]] (12) and …

  • Wisdom

    Prime Attribute for [[Cleric]], [[Druid]], [[Godi]] and [[Monk]] characters. Minimum scores required for [[Druid]] (12), [[Monk]] (15), [[Ranger]] (12) and [[Summoner]] (15) characters. *Modifiers:* +10% experience for Prime Attribute scores of 15 …

  • Dexterity

    Prime Attribute for [[Thief]], [[Assassin]], and [[Jester]]. Minimum scores required for [[Assassin]] (12), [[Gnome Adventurer]] (15), [[Tunnel-Fighter]] (13), [[Illusionist]] (15) and [[Monk]] (15) characters. *Modifiers:* +10% experience for Prime …

  • Constitution

    Minimum scores required for [[Ranger]] (15) characters. Modifiers: +1 HP per hit die for scores of 15 or better (-1 for scores of 6 or lower) !http://cdn.obsidianportal.com/assets/230581/ph_dwarvensteel-copy.jpg(Ph dwarvensteel copy)!

  • Charisma

    Prime Attribute for [[Bard]] characters. Minimum scores required for [[Bard]] (13), [[Druid]] (14) and [[Paladin]] (17) characters. *Modifiers:* +10% experience for Prime Attribute scores of 15 or better, +5% for scores of 13-14, -10% for scores …

  • Equipment and Encumbrance

    Each character starts with some gold pieces (3d6x10) at the beginning of the game, used to buy equipment. Prices for equipment are listed on the tables below in amount of gold pieces. _Denominations:_ One gold piece (gp) is worth 10 silver pieces (sp) …

  • Rules

    [[Ability and Level Drain]] [[Binding Wounds and Healing Rites]] [[Hit Points and Death]] [[Holding One's Breath]] [[Spellbooks]] [[Surprise]] and [[Initiative]] [[Dungeon Activity]] [[Urban Activity]]

  • Holding One's Breath

    Characters can normally hold their breath for one round (60 seconds). After this period has elapsed, a CON test is required at the beginning of each round to continue to resist exhaling (adding a degree of difficulty with each subsequent attempt). If …