Heat Metal

Range: 30’
Duration: 2 rounds
Level: D2

Heat Metal makes metal extremely warm. This spell affects 1 metal item weighing 1⁄2 pound per level of the caster. A creature takes damage if it’s holding or wearing equipment that is targeted by this spell. On the first round of the spell, the metal becomes searingly hot to the touch. Heated objects in contact with hans make the hand unusable for 1 day. If another body part, other than hands or head, is affected, the victim will suffer 1d2 points of damage. If the searing metal is in contact with the victim’s head, he’ll take 1 point of damage and be dizzy.

A victim still in contact with the searing metal for a second consecutive round will receive further damage. Hand held objects will render the victim’s hand useless for 1d3 weeks. Other body parts (other than hands or head) receive an additional 1d2+1 points of damage. A head in contact with heated metal for a second round receives an additional 2 points of damage and the creature affected is struck unconscious for 2d4 turns.

Heat Metal

Beneath the Borderlands SurrenderMonkey